AI Insights · Timothy · June 2023
Top 5 Shoot'em Up Games in Latin America Q2 2023
Explore the performance of the leading Shoot'em Up games in Latin America during Q2 2023, based on data from Sensor Tower.
In Q2 2023, the Shoot'em Up category saw notable activity in Latin America. Here’s a closer look at the performance of the top five games in this genre, with insights derived from Sensor Tower data.
Survivor!.io experienced a fluctuating trend in weekly revenue, peaking at around $22.4K in early May and ending the quarter with approximately $21.2K. Weekly downloads saw a steady increase towards the end of the quarter, reaching about 65K in the final week of June. Active users showed some variability, peaking at around 368K in early April and stabilizing at approximately 329K by the end of June.
SSSnaker showed a strong start with weekly revenue reaching around $22.4K in mid-April before gradually declining, ending June at approximately $16.2K. Downloads also saw a sharp decrease from 65K in early April to just under 3K by the end of June. Active users mirrored this trend, starting at about 121K in mid-April and declining to around 60K by the end of the quarter.
Mighty DOOM had an impressive start with weekly downloads peaking at 447K in late March. However, this number dropped to about 31K by the end of June. The game’s revenue also saw a significant decline from approximately $34.7K in late March to around $9.6K by the end of June. Despite these drops, weekly active users showed an overall upward trend, peaking at over 1M by the end of June.
Azur Lane had a modest performance with a notable revenue spike in late May, reaching around $36.2K. Download numbers were relatively low throughout the quarter but saw a surge to about 3.7K in early June. Active users remained stable, fluctuating between 21K and 25K throughout the quarter.
Archero maintained a steady weekly revenue, peaking at around $15.7K in mid-June. Downloads showed a declining trend, starting at approximately 17K in late March and dropping to about 3K by the end of June. Active users remained relatively stable, hovering around 80K to 100K during the quarter.
These insights highlight the dynamic nature of the Shoot'em Up category in Latin America. For more detailed insights and data, visit Sensor Tower.